Service

UI/UX Design

From user research to design systems, we craft interfaces that convert visitors into fans.

UI/UX Design

Most design deliverables fail in the handoff. The screens look right in the presentation, then engineering discovers there is no empty state, no error state, no loading behaviour, and no answer for what happens when the name is forty characters long. We design for those cases because they are most of the product. Our designers work from India and collaborate remotely, with live overlap for UK and European reviews.

What you get

  • Research proportional to the decision — enough to be right, not a three-month study before anyone draws a screen.
  • Interface design with every state drawn: empty, loading, error, partial, permission-denied, and the long-content case.
  • A design system with tokens, components, and usage rules, built to be implemented rather than admired.
  • Accessibility considered during design — contrast, target sizes, focus order, and keyboard paths decided before they become an engineering retrofit.

How we work on design

We start from the job the product does, not from a moodboard. That means understanding the decision the user is trying to make, what they know at that moment, and what happens if they get it wrong.

Design and engineering run in the same cycle, not in sequence. Screens are reviewed against a real front end, with real data lengths, on a real device. This is the single biggest difference between design that ships intact and design that gets quietly simplified during the build.

The design system is treated as a product with versions and a changelog, not a static file. When a component changes, the change is documented and the implementation is updated in the same cycle, so the file and the code do not drift apart within a quarter.

Where an interface already exists, we start with an audit — heuristic review plus whatever analytics and session data you have — and produce a prioritised list of what to fix, ordered by impact rather than by how easy it is to redraw.

Stack we work in

Figma for design and the system. Handoff into React or the target platform, usually alongside our own engineering practice so the loop stays tight.

Who this is for

Teams whose product grew feature by feature and now feels like it was designed by committee. Founders who need a v1 interface that will not have to be thrown away at the seed round. Companies with a design file nobody implements because it does not survive contact with the codebase.

What you receive

Figma files with the system, documented components and tokens, prototypes for the flows that need them, and the audit document where one applies.

Frequently asked questions

Do you do design without the engineering?

Yes, though design reviewed against a real front end holds up considerably better than design that is only ever seen in Figma.

What is a design system and do we need one?

A documented set of tokens, components, and usage rules. You need one once more than a couple of people are building interface, or once consistency has started visibly slipping. Below that it is overhead.

Can you audit our existing product?

Yes. A UX audit produces a prioritised list of issues with the reasoning and the expected impact of each fix, ordered by what it is worth rather than by effort.

How do you handle accessibility?

Contrast, target size, focus order, and keyboard paths are decided during design. Retrofitting accessibility after build is several times more expensive and the result is worse.

How long does a design engagement take?

It depends on surface area — a scoping call gives you a real answer within 48 hours.